okay, so iam making swords, and i have this problem where at the point of the sword, the faces are shiney and dont match the rest of the faces
this error shows up rendered in Unity3d … so this is a problem
i tried searching for the answer, and all i found was they suspected double verts… so i checked for double verts and there isnt any
i guess because it is such a small object?? this is like 1-2mm
how do i fix this ? please!
its not normals facing, the normals face correct direction:
ive tried deleting the problem area and re-extruding from farther up the sword again but it still happens… so i guess its just because its so small??
I have this problem on another sword too (ive only made these 2 so far)… why does this happen?
problem .blend file attached
Attachments
sSB_1Gladius_GladiusFulham.blend (431 KB)