I meant, that there too many things in blender, which needs to be “experienced”. In first glance a knife is meant to cut someting…in blender it does not.
A light is expected to be blocked by material and going through hole…but in blender…you need extra settings and tweaks.
The size of an object iin blender is not its size…it is a scale
factor…and area lamps have even two sozes (named identically) which different meaning.
One needs to look too often into scattered documentytions for too simple things.
Look at this forum. How often do newbies like me are asking for things like:
How to make Chrome?
How to make Shadows?
How to … <more simple things>.
I understand that blender IS complex, since rendering is complex…but complexitiy should start at complex tasks.
And the defaults should be as one would expect from her/his exoereince from real life.
No extra buttons to /enable/ shadows…there should be extra buttons for /disbaling/ shadows.
Why to have halo lights which goes through everything by default? Why not to have normal light behaviour by default and a button to enable these X-ray behaviour ???
Or am I simply too stupid for all this?
Am /i/ to simplex for that compexity ?
Ah…be the way: The alien egg has physical holes (missing faces). But there seem “to be solid” for the light.