Hi people, I’ve modeled a simple Bradley fighting vehicle model and I would like to bake textures (unwrap for that) to further edit them in photoshop and that put them back in blender to make the textures look better.
The problem is that I am not good at all the unwrapping stuff, and I couldn’t find the answer in tutorials - every time I unwrap, I end up with a confusing pattern of faces in which I have no idea which is the front, back and sides of my model.:no: I have also tried seams, but they seem to be having no effect on the unwrapping result. So the question is what is the best way to unwrap the mesh of a vehicle/person/ any object where I will know what is back/front/forward of the model.
Thanks.