Unwrap Me - Generate UV Seams And Reduce Texture Distortion With An Addon Exclusively For Blender

So you feel like doing this addon to come true? To leverage your work on this try first research on available opensource remeshers on how they approach this, because of technical reasons we don’t have a fully reliable (and free or even paid) remesher for artists to work with so that can sooth all these technical time consuming (expensive too) workflow, because otherwise we could had use them in complex designs (think about hard surface not just a silly organic model) which these days require all manual work mostly. Also remember that artistic (or directing the engine rather) control is important, we don’t want just a random result based in polycount limits or something, but an smart engine and having an smart guides system will be required for optimal control, for example looks at this how quad Remesher performs with it’s algorithm on this simpler but rather not mesh The big Blender Sculpt Mode thread (Part 2) - #892 by Metin_Seven

Yeah you maybe can find papers somewhere in the internet where there’s some development of these, btw this YouTube channel posts new papers related to cg of course https://youtube.com/@TwoMinutePapers

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