# Unwrap Me - Generate UV Seams And Reduce Texture Distortion With An Addon Exclusively For Blender

**URL:** <https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021>\
**Category:** Released Add-ons and Extensions\
**Tags:** add-ons, unwrapping, plugin, commercial, texturing\
**Created:** [September 16, 2022, 1:37pm UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021 "2022-09-16T13:37:53Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Memm](https://blenderartists.org/user_avatar/blenderartists.org/memm/32/977398_2.png) [@Memm](https://blenderartists.org/u/Memm)\
**Post date:** [September 16, 2022, 1:37pm UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/1 "2022-09-16T13:37:53Z")

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![feature](https://blenderartists.org/uploads/default/original/4X/2/1/4/214f24a73f2ecaf706b6e55881ac669b993db3bf.jpeg)

Unwrap Me is an addon and long-term research project into automating UV unwrapping, exclusively for Blender. It gives you the ability to **generate UV seams** in both an automated and semi-automated way, speeding up your workflow and providing a solution for meshes that would otherwise be impossible to unwrap by hand.

[![](https://blenderartists.org/uploads/default/original/4X/d/c/4/dc47ca576901143af3d6fafb02d8d29094ad61fd.jpeg "Fast Auto Seam in the Recent Release of Unwrap Me") ](https://www.youtube.com/watch?v=VoggR0Vuyjo)

[![](https://blenderartists.org/uploads/default/original/4X/8/a/0/8a06a1f57060e072511f11b13603f5f071548801.jpeg "Quickly and Precisely Seaming Complex Meshes") ](https://www.youtube.com/watch?v=xo1QchyeVsE)

For the most up to date information **[click here to go to the BlenderMarket page.](https://blendermarket.com/products/unwrap-me)**

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Developing complex, research-based algorithms that push the envelope takes tremendous effort, and Unwrap Me has only been **possible thanks to the support from the Blender community** — **thank you** for supporting independent research and development!

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### Known Issues and other Notes

- Only Windows and Linux are currently supported
- For Linux users you may need to install OpenMP support. `apt-get install libomp` or `apt-get install libomp-dev`
- For Linux users you may also need to check the name of libomp, Unwrap Me is compiled against `libomp.so.5` so you may need to do something like `sudo ln -s /usr/lib/libomp.so /usr/lib/libomp.so.5`, depending on what the name of your libomp is
- More for Linux users, please make sure you use the official Blender release, third party packages might not be built the same as the official binaries (for example they might use a different Python version)

### If You Experience An Issue

Please contact me on Blender Market, reply here or PM me with your OS, CPU, Blender version, Unwrap Me version and description of what the issue is.

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**Author:** ![swathi](https://blenderartists.org/user_avatar/blenderartists.org/swathi/32/1084923_2.png) [@swathi](https://blenderartists.org/u/swathi)\
**Post date:** [September 16, 2022, 2:25pm UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/2 "2022-09-16T14:25:55Z")

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Vow!!! Nice bro. Uniformly distributed UV is the biggest trouble. You did a nice step foreword here.

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**Author:** ![Tosky](https://blenderartists.org/letter_avatar_proxy/v4/letter/t/c89c15/32.png) [@Tosky](https://blenderartists.org/u/Tosky)\
**Post date:** [September 18, 2022, 12:43am UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/3 "2022-09-18T00:43:01Z")

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what the 🤯 🤯 🤯

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**Author:** ![Lamia](https://blenderartists.org/user_avatar/blenderartists.org/lamia/32/717065_2.png) [@Lamia](https://blenderartists.org/u/Lamia)\
**Post date:** [September 18, 2022, 4:23am UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/4 "2022-09-18T04:23:44Z")

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Seems interesting will see where this fits in my pipeline.

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**Author:** ![ambi](https://blenderartists.org/user_avatar/blenderartists.org/ambi/32/515861_2.png) [@ambi](https://blenderartists.org/u/ambi)\
**Post date:** [September 18, 2022, 9:24am UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/5 "2022-09-18T09:24:18Z")

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Are you intent on selling the addon or do you think about letting other people possibly contribute and apply for pull requests?

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**Author:** ![Memm](https://blenderartists.org/user_avatar/blenderartists.org/memm/32/977398_2.png) [@Memm](https://blenderartists.org/u/Memm)\
**Post date:** [September 18, 2022, 9:56am UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/6 "2022-09-18T09:56:30Z")

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I think it’s too early to set anything in stone, we’ll see. I will say that implementing new features like this takes a lot of time and is difficult without support.

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**Author:** ![ambi](https://blenderartists.org/user_avatar/blenderartists.org/ambi/32/515861_2.png) [@ambi](https://blenderartists.org/u/ambi)\
**Post date:** [September 20, 2022, 9:16am UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/7 "2022-09-20T09:16:17Z")

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Any direction you decide to take it, still really cool work.

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**Author:** ![Memm](https://blenderartists.org/user_avatar/blenderartists.org/memm/32/977398_2.png) [@Memm](https://blenderartists.org/u/Memm)\
**Post date:** [September 20, 2022, 9:49am UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/8 "2022-09-20T09:49:35Z")

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Thanks, any feedback is good, also even if you don’t find it useful please say so. Or what you wish it could do. Right now performance speed is my main concern.

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**Author:** ![dino107](https://blenderartists.org/user_avatar/blenderartists.org/dino107/32/1274550_2.png) [@dino107](https://blenderartists.org/u/dino107)\
**Post date:** [September 21, 2022, 10:03pm UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/9 "2022-09-21T22:03:04Z")

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great addon but how did you find the paper?

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**Author:** ![Memm](https://blenderartists.org/user_avatar/blenderartists.org/memm/32/977398_2.png) [@Memm](https://blenderartists.org/u/Memm)\
**Post date:** [September 22, 2022, 4:51am UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/10 "2022-09-22T04:51:05Z")

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You can find a lot of interesting ideas by following references.

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**Author:** ![dino107](https://blenderartists.org/user_avatar/blenderartists.org/dino107/32/1274550_2.png) [@dino107](https://blenderartists.org/u/dino107)\
**Post date:** [September 22, 2022, 6:42pm UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/11 "2022-09-22T18:42:41Z")

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ok thanks for the reply

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**Author:** ![Memm](https://blenderartists.org/user_avatar/blenderartists.org/memm/32/977398_2.png) [@Memm](https://blenderartists.org/u/Memm)\
**Post date:** [October 8, 2022, 4:36pm UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/13 "2022-10-08T16:36:02Z")

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Bit of news since I disappeared for a while, I’m currently working on increasing the performance of this plugin since I realise that people don’t want to wait minutes for it to work. Unfortunately I’ve reached the limit of what I can do with Python so I’m porting it to a compiled language. Next update should theoretically take seconds instead of minutes, and then I can start adding more features.

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**Author:** ![Lamia](https://blenderartists.org/user_avatar/blenderartists.org/lamia/32/717065_2.png) [@Lamia](https://blenderartists.org/u/Lamia)\
**Post date:** [October 9, 2022, 5:13am UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/14 "2022-10-09T05:13:00Z")

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Sick news, that was why i stopped using it after trying it out, it did what it was supposed to do but was really slow, was looking forward to using this with SLIM

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**Author:** ![Memm](https://blenderartists.org/user_avatar/blenderartists.org/memm/32/977398_2.png) [@Memm](https://blenderartists.org/u/Memm)\
**Post date:** [November 21, 2022, 4:37am UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/15 "2022-11-21T04:37:24Z")

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Hello everyone!

Next version is now out [GET IT HERE](https://github.com/3e33/UnwrapMe/releases/tag/UnwrapMe_0_2_Windows_x64).

Please note this release is WINDOWS ONLY. A Linux release will happen if there is enough interest.

This is a complete rewrite as a Python C extension, it’s now 600% - 900% faster!  
On my somewhat dated CPU a 93,000 face mesh went from 3 minutes to 30s.  
and 35,000 faces is now 5s!

Results will vary depending on the mesh and your settings. I will continue working on speeding things up.

Some general tips for performance:

- Prefer “Grow from selected faces” and choosing the initial UV island locations yourself, this will often produce better results too since you can eyeball approximately how many charts you want and where to place them better than the algorithm.
- Keep iterations sane, complicated meshes tend to have trouble converging so 20 iterations or less is usually fine.
- Developability controls approximate distortion of the final chart (UV island), more distortion means bigger charts, means faster placement.

And finally please let me know if there are any issues, if possible upload a .blend file to help me debug.  
If you go to Window \> Toggle System Console you will also see some output while the script is working.

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**Author:** ![swathi](https://blenderartists.org/user_avatar/blenderartists.org/swathi/32/1084923_2.png) [@swathi](https://blenderartists.org/u/swathi)\
**Post date:** [November 22, 2022, 1:21am UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/16 "2022-11-22T01:21:06Z")

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Nice work bro

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<div class="post-metadata">

**Author:** ![Memm](https://blenderartists.org/user_avatar/blenderartists.org/memm/32/977398_2.png) [@Memm](https://blenderartists.org/u/Memm)\
**Post date:** [November 22, 2022, 7:25am UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/17 "2022-11-22T07:25:15Z")

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The plan for the next update:

- Even more speed  
I have ideas for more optimisations that can be done
- Automatic inner-chart overlap removal  
After you do a UV Unwrap, you’ll be able to press a button and remove overlaps

I also have an idea for a new remeshing plugin, but I know there are other plugins that do this already, are you happy with them? Let me know so I can decide if it’s worth spending time on a new algorithm.

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**Author:** ![MichaelColina](https://blenderartists.org/user_avatar/blenderartists.org/michaelcolina/32/1417045_2.png) [@MichaelColina](https://blenderartists.org/u/MichaelColina)\
**Post date:** [November 22, 2022, 8:27am UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/18 "2022-11-22T08:27:04Z")

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Hey why not improve and fix the ugly quadriflow remesher built-in in blender to look closer as quad remesher (aka zremesher)

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**Author:** ![ziel](https://blenderartists.org/letter_avatar_proxy/v4/letter/z/ea666f/32.png) [@ziel](https://blenderartists.org/u/ziel)\
**Post date:** [November 22, 2022, 9:52pm UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/19 "2022-11-22T21:52:43Z")

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Hi,  
What is the license of your code, actually? Version 0.1 has no license file, so AFAIK makes it implicitly compatible with GPL as it uses GPL-licensed API but your version 0.2 seems straight mislicensed.

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**Author:** ![Memm](https://blenderartists.org/user_avatar/blenderartists.org/memm/32/977398_2.png) [@Memm](https://blenderartists.org/u/Memm)\
**Post date:** [November 23, 2022, 3:38am UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/20 "2022-11-23T03:38:16Z")

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> Version 0.1 has no license file

Everything you create is copyrighted by default, no license file = all rights reserved.

> but your version 0.2 seems straight mislicensed

Read the license. It’s duel licensed because I’m using OpenBlas and I cannot distribute their binary without also including their license for it, like it says in their license.

> so AFAIK makes it implicitly compatible with GPL

That’s not how it works. Think about it, if you use Linux which contains GPL work, does that mean everything you make on Linux is also GPL?  
If you’re confused about GPL I’d recommend reading their FAQ. I know the license files can be difficult to understand.  
[https://www.gnu.org/licenses/gpl-faq.html](https://www.gnu.org/licenses/gpl-faq.html)

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<div class="post-metadata">

**Author:** ![Memm](https://blenderartists.org/user_avatar/blenderartists.org/memm/32/977398_2.png) [@Memm](https://blenderartists.org/u/Memm)\
**Post date:** [November 23, 2022, 3:55am UTC](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021/21 "2022-11-23T03:55:18Z")

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Maybe, sometimes it’s easier to build something new than try and fix.

[Next page](https://blenderartists.org/t/unwrap-me-generate-uv-seams-and-reduce-texture-distortion-with-an-addon-exclusively-for-blender/1407021.md?page=2)
