Looking for a way to force the automated UV unwrap functions to always be aligned to pixels without having to move the UV around manually.
Basically, anything smaller than a pixel in size should always be stretched up to a full pixel.
The way the unwrap works by default (as you probably know) is that it averages in a 0 to 1 range. This creates islands and parts that are less than a pixel in width, or fall between pixels, which is a big issue.
As it stands, the automated process is OK for texturing purposes, but really not ok for anything else.
I’m looking for a way to avoid having to spend an extra 30 min to align/edit each UV so that it doesn’t cause errors in different programs.
Is there anything that does this already im just not aware of, or do I have to script my own custom unwrap to achieve this?