# Unwraping textures?

**URL:** <https://blenderartists.org/t/unwraping-textures/557928>\
**Category:** Materials and Textures\
**Created:** [November 26, 2012, 5:21pm UTC](https://blenderartists.org/t/unwraping-textures/557928 "2012-11-26T17:21:45Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Hadria](https://blenderartists.org/letter_avatar_proxy/v4/letter/h/97f17d/32.png) [@Hadria](https://blenderartists.org/u/Hadria)\
**Post date:** [November 26, 2012, 5:21pm UTC](https://blenderartists.org/t/unwraping-textures/557928/1 "2012-11-26T17:21:45Z")

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I’m not sure if I’m doing this right but when I go to unwrap something I always end up having verts going off the screen. I’m all new to this so I don’t know if I’m doing this right. Any help would be appreciated thanks 🙂

### Attachments

 ![](https://blenderartists.org/uploads/default/original/3X/b/4/b4b97b264c664e1c306b36396a245b2c8eae5e85.jpg)

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**Author:** ![Richard\_Marklew](https://blenderartists.org/user_avatar/blenderartists.org/richard_marklew/32/4458_2.png) [@Richard\_Marklew](https://blenderartists.org/u/Richard_Marklew)\
**Post date:** [November 27, 2012, 12:05pm UTC](https://blenderartists.org/t/unwraping-textures/557928/2 "2012-11-27T12:05:33Z")

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Messy mesh, double vertices, poor seam placement can all lead to messy unwraps. You can just scale them down if you want them to fit in the UV space
