Hey, I’m trying to bake some lightmaps (or something resembling them) using Blender’s neat ‘bake’ feature. I have come across three problems, though.
- Is there a way to simulate light bounces (so that light can get to some of the darker spots and illuminate them, eliminating the harsh black shadows I get when baking light)?
- Is there a way to unwrap a model like using the ‘box’ or ‘smart unwrap’ option so that the islands don’t overlap?
- How do I assign a 2nd UV layout (so I can have both the lightmap UVs and normal UVs in the model)?
Sorry if those have been answered somewhere I forgot to look, I’m kinda new.