So I have this cylindrical shape
After unwrapping, every vertical face is created as big “circular uv-face” that’s wasting a lot of uv-space. I’m trying to turn them into straight belts but then, the effect is like this
Texture then becomes stretched. I’m aware that it’s due to the differences in lenghts between edges, but even if I straighten the uv-island, and try to manually scale down it’s upper part, it does not fix the problem.
So my question is, if it’s even possible to straighten uv-islands of a cylinder, that are oriented vertically (going inward, idk how to professionally call it). And here’s the view on my actuall uv-map. You can see, why I want these circles to turn into belts.