Just want to unwrap a simple cylindrical object and this is the result:
I’ve done this with and without end caps and I still get a distorted or skewed wall UV.
Since unwrapping other objects seems to work so well in Blender, I’m curious why it has a problem with doing a proper UV set for a cylinder. Any suggestions?
(I can get this to work by moving and stretching the UVs, so I’m really looking for guidance to improve my understanding of Blender’s UVing capabilities. I’m used to using Modo which is very full featured and robust).