I would like to unwrap a crinkled cloth after a simulation using a “project from view”.
My intention is to render an animation of a planar sheet of cotton with a distorted logo on it. As soon as the sheet has fallen down and lies crinkled on the ground I want the logo to appear undistorted. To achieve that I have baked the whole cloth-simulation and tried to unwrap the crinkled sheet on the final frame with a “project from view” unwrapping.
Now I have the problem that it seems not to be possible to unwrap a object after a cloth simulation.
To unwrap the mesh I have to switch to edit mode - and as soon as I switch to edit mode the simulated mesh switches back to the original mesh, which makes it useless for unwrapping using “project from view”…
When I apply the cloth modifier it becomes possible to unwrap the object as desired - but the simulation gets lost.
I have tried to duplicate the cloth object and the simulation, to apply the modifier in one of the objects and copy the unwrapped UV-map to the other object - but this seems to be inpossible either.
I would appreciate it if anyone of you could give me a hint.
Thanks a lot