I have a simple mesh that I want to texture (the one that is selected in the image).
I’m trying to learn how to use UV mapping. So I’m trying to keep it simple and I mark all of the edges as seams. I press U and select Unwrap and I expect to get the faces from the mesh nicely stacked together in the UV Editor. What I get is this:
Now everything seems fine, but note that the faces are misshapen. I can make this more obvious by selecting a face that is clearly a rectangle…
… and I see it has been unwrapped as a square.
I have no idea if this is supposed to be this was or not, but it clearly doesn’t work for me and I hope it makes perfect sense why that is. I want the shapes of the individual faces to be identical to those in the UV editor.
What am I missing here?