Unwrapping help

How would you unwrap this, what’s the best way to minimise stretching without having visible seams?
Or if there must be seams is it possible to ensure the texture edges line up perfectly?
Are there any good tutorials on uv unwrapping? i can do cubes and so on but anything else is pushing it. I always get to this stage and go no further lol.
Anyway below is a pic of my current best attempt, used project from view, then moved it around a bit.
Any help/ tutorials etc would be greatly appreciated, i’ve never been able to get my head around unwrapping.

thanks


p.s
I never realised how much I relied on these forums until they went down lol

You can paint over seams from a regular unwrap easily now, just by using the regular texture paint tools in the 3D window, but you may wish to look into projection painting using multple UV layers. I think there’s a link to a video tutorial in the release notes for 2.49, and also I left a mini tut for a similar process in the blender tests sub-forum somewhere.

thanks for pointing me in the right direction,I found these tuts.