Unwrapping mesh texture looks weird

I have tryed smart uv project and basic unwrapping, and both dont work for me, smart tends to connect edges so when I paint 1 face the other gets painted on the corners and basic unwrapping is wild when I try to paint the model. Whats the best way to make a texture map? file included.

thanks

Attachments

BloxFighter.blend (531 KB)

You need to add more seams for a clean unwrap. Just the one you have is useless.

Were would I put all the seams? Im compleatly clueless

There are many ways to unwrap. For example see attached unwrap into one island. You could split this into different islands to get better useage of texture space.

Attachments

BloxFighter.blend (86 KB)


thanks :smiley: :3