I’ve been working on this dragon model far too long now, never seem to be pleased enough to actually texture the damn thing. Being fed up with this i decided to actually start trying to make a good unwrap for this model. The final model is going to be used in a short animation.
Now, my first question is. Should i have it subsurfed when i do the unwrap or just in its “raw” state ? Alot less faces to worry about if i have it without any subsurfing, so my guess that’s the best way to approach this. Threw the question out there just to get it confirmed though.
A few pics:
My texturing skills are really poor, so what im looking for is some tips n tricks on this model to make the unwrapping process easier. And maby a link to a semi-advanced unwrapping tutorial, done many of the lower level ones (Dice etc).
Would’nt mind some critique on the actual model aswell, since this is my first serious project in Blender.