After marking seams, I unwrap and sometimes I have a problem with vertices: it’s as if some of them split in two or merge.
Please look at the image below.
You can see that the uv should make a perfect round plus other items. However the round is not at all regular.
What am I doing wrong? Thanks.
you dont have to split every thing.
Try making sure all of your normals point in the correct direction ie:
in Edit mode A-KEY select all CTRL+N-KEY recalculate normals(outside).
Apparently the normals caused this problem. I’ll keep that in mind.
ionee: I simplyfied the seams… I was making more seams to see if this was the problem.
Thank you both for a quick answer!