Unwrapping split edges...


After marking seams, I unwrap and sometimes I have a problem with vertices: it’s as if some of them split in two or merge.

Please look at the image below.

You can see that the uv should make a perfect round plus other items. However the round is not at all regular.

What am I doing wrong? Thanks.


you dont have to split every thing.
keep trying

Try making sure all of your normals point in the correct direction ie:
in Edit mode A-KEY select all CTRL+N-KEY recalculate normals(outside).

Thanks Spider-dork!

Apparently the normals caused this problem. I’ll keep that in mind.

ionee: I simplyfied the seams… I was making more seams to see if this was the problem.

Thank you both for a quick answer!