-update 13-4-'06-
Sorry to put this in this “old” threat. But I made a new render of my scene with a few adjustements. Some of them are a new lens, new trees, new render settings, changed light settings, some miner modelling glitches.
C&C still most welcome… -----EDIT-----
Here’s a NEW AND IMPROVED QuickTime VR version of the image like above! Mind your brain…
It’s about 500kb. -----EDIT-----
Hi everybody.
This is my latest work. It is based on Up and Down, a litho by M.C. Escher. (1947) I am pretty happy with the result, but C&C is still very welcome since I always feel the need to improve it.
Veeery nice!
Would you mind telling us how you did that 180° field of view? Did you just set the camera lens-value to a very small number? Or is that modelled and then twisted using some tools in blender?
I like it a lot. The joint through the middle of the picture is pretty obvious though. I think you should try to join the abutment on the left with the springer (the stone where the arch begins to curve) for the corner in the middle-left of the image. Something about the shading there bugs me too…
Wasnt it hard to work on something like that in 3D? I mean, drawing it seems easy, but having to navigate through a paradox like that seems pretty challenging. Nice work man.
Thank you. Yes I did. For the colours and a slight glow I use Photoshop. But the panorama was done with the pano function of blender with 64 slices.
Thanks Sago. Some things of Escher were done before in 3D, this one too, but not with Blender, and IMO that one wasn’t based on Escher’s version as much as I did. But Google it up, there are loads of Escher’s work made in 3D.
Thanks. That’'s really cool to hear :).
It is done with the camera rotated to the left 90 degrees, oriented to the top, made the image size 30x1000 and then rendered with PANO on and with 64 Xparts. So Blender makes 64 slices and creates a panorama with them. I didn’t knew this was possible and halley helped me out with this. Before I knew this, I made 20 slices and made it one picture with Photoshop or Autostitch. A hell of a job…
Hehe, my dad had the same. Though it looks okay, but with a better look it seem all wrong. With a even better look, you will understand that the scene was created without anything behind the camera and without a roof, and then everything copied and rotated and placed in the right spot. But to make everything seemless was the hardest part. But it worked out ok IMO. I’l make a screengrab soon so it is clearer.
Thanks :). Reed the previous and wait for my screengrab ;).
Thanks for the critic. But I do not understand it fully. Could you explain clearer?
Hehe thanks. I thought so too. Making a pano render with Blender alone and with higher AO settings makes it a lot better. I agree.
Hehe, thanks. Yes it was indeed. That was the hardest part. Figuring out how to model it, and how to render it. But it worked out nicly IMHO. (There is nothing wrong with being proud I guess, I am happy with the result.)
Thanks for the crit, never took notice of it. When I put more time in it, I will make it better. Thanks.
Haha. Thank you.
Good luck. Notice that some of his work is impossible to recreate in 3D. Perhaps with loads of post-procession. But for most of his work there is a way to recreate it. Good luck, and have fun.