When the player transitions from an area with a few models placed (rasterizer at about 25%) into a room with also a few models (it increases to 30%) the rasterizer will eventually increase to about 70-80% every sound that is played (footsteps, doors, bells, etc.) and the game lags for a few milliseconds.
But there aren’t any high-res models around (I use LOD’s and triggers that make objects invisible) and the lights are even controlled.
So I don’t really know what causes the rasterizer to increase so drastically.
3D sound might be intensive. The most optimal sound formats are .wav, as it runs fastest in Blender.
WAV files are larger than normal sound files, but that’s because they’re uncompressed unlike .ogg or .mp3 files, which allows faster processing of their files.