And our solar system will fight with some alien creatures from these planets ? Kinda build and expand game? Third person, resources management? Man you really need some human resource on this the way i see it, especially the way you wanna have … how you’r gonna fill up the realistic scaling environment and having some graphics to? Whatever i’m in. If there’s anything i can help or do …
@anon14599097 You’ll have to join the Discord from my thread and join the collaboration team
Our Game has alot to it so you’ll learn in my Circles…
And our solar system will fight with some alien creatures from these planets ? Kinda build and expand game? Third person, resources management? Man you really need some human resource on this the way i see it, especially the way you wanna have … how you’r gonna fill up the realistic scaling environment and having some graphics to? Whatever i’m in. If there’s anything i can help or do …
Well kinda something like that but there is yet much to learn about the project and its direction.
Fred/K.S
Hey buddy Here’s How you can join:
Just Click on this - !!! JOIN TBW DISCORD !!!
And create your account with a Verified Email address…
Boom then You’re in the Discord Server my team will take you through the procedure once you there …
Fred/K.S
Ok back. Keep us informed with updates ok guys ? Thanx a lot to devs. again.
Is there a workaround for instances to inherit/retain collision bounds or should I stick to using linked duplicates for now?
Could be just me, but I tried on 2 computers and it seems setting an object to Navmesh causes blender to crash on Game Exit
I left an Issue for that
I just stumbled across this:
At some point, ideasman suggests that they could make an actuator for this since SDL supports changing resolution on all platforms.
Could this still be a thang?
since a while we have been able to set the game window resolution “in game”.
whether the new upbge retained that feature, idk.
nice man keep up the good work !
how can i script for upbge 0.3 ? I ask because my BGE project crashes in upbge 0.3 after some secs in game, so i wonder if there’s anything different.
same syntax ? import bge … etc
edit : how to output bugs if upbge crashes ?
When i imported some files from bge, armatures crashed the game in upbge 3.0. When i pushed a button that enabled some movement with armatures nodes, boom it crashed ! I started disabling nodes one by one, after armatures were disabled it worked, but … no animations. Same for some 2d filters. Same for some tga files, so i converted them to jpg. With armatures you will have to ask someone who knows better about this, same with 2d filters !
Open console first, in windows open CMD and execute blender right there in order to keep it open if upbge crashes, so you can read what happened there.
Linux I think is the same.
news ? updates ?
youle did some work on a collection actuator - can quickly make a whole group of items invible / no collision / suspend / restore logic - it’s meant to kinda be a replacement for overlays
loki has been making a stable version 0.2.5x of ‘legacy’ bge and bug fixing on 0.3.0
they’r like heroes up in here , can’t even think how they keep up with all of this. Answering questions, updating, fixing bugs.
I wonder how this game would look like if he brings this to UPBGE 0.3.0 ?
Lets see what this game could turn out in to then…
Fred/K.S
Hey man where can i find info about the updates that are made on upbge 3.0 ? I can only find the downloads page with the current updated version of today!
I have not done a upbge 0.3 features page yet.
The only way, at this moment, is to follow commits from upbge github.
I will do the page when i have free time in a near future.
Right my friend! Whatever you say or do is the right way!
Can someone please humour me and tell me what the DIFFERENCE is, between UPBGE and Armory - simply from a USER’s perspective??