Upbge - 0.3.0

And our solar system will fight with some alien creatures from these planets ? Kinda build and expand game? Third person, resources management? Man you really need some human resource on this the way i see it, especially the way you wanna have … how you’r gonna fill up the realistic scaling environment and having some graphics to? Whatever i’m in. If there’s anything i can help or do …

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@anon14599097 You’ll have to join the Discord from my thread and join the collaboration team :slightly_smiling_face: :+1:

Our Game has alot to it so you’ll learn in my Circles…

And our solar system will fight with some alien creatures from these planets ? Kinda build and expand game? Third person, resources management? Man you really need some human resource on this the way i see it, especially the way you wanna have … how you’r gonna fill up the realistic scaling environment and having some graphics to? Whatever i’m in. If there’s anything i can help or do …

Well kinda something like that but there is yet much to learn about the project and its direction. :sunglasses: :+1:

Fred/K.S

Hey buddy Here’s How you can join:


Just Click on this - !!! JOIN TBW DISCORD !!!
And create your account with a Verified Email address…

Boom then You’re in the Discord Server my team will take you through the procedure once you there …

Fred/K.S

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Ok back. Keep us informed with updates ok guys ? Thanx a lot to devs. again.

Is there a workaround for instances to inherit/retain collision bounds or should I stick to using linked duplicates for now?

Could be just me, but I tried on 2 computers and it seems setting an object to Navmesh causes blender to crash on Game Exit :confused:
I left an Issue for that

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I just stumbled across this:

At some point, ideasman suggests that they could make an actuator for this since SDL supports changing resolution on all platforms.

Could this still be a thang? :thinking:

since a while we have been able to set the game window resolution “in game”.

whether the new upbge retained that feature, idk.

nice man keep up the good work ! :wink:

how can i script for upbge 0.3 ? I ask because my BGE project crashes in upbge 0.3 after some secs in game, so i wonder if there’s anything different.

same syntax ? import bge … etc

edit : how to output bugs if upbge crashes ?

When i imported some files from bge, armatures crashed the game in upbge 3.0. When i pushed a button that enabled some movement with armatures nodes, boom it crashed ! I started disabling nodes one by one, after armatures were disabled it worked, but … no animations. Same for some 2d filters. Same for some tga files, so i converted them to jpg. With armatures you will have to ask someone who knows better about this, same with 2d filters !

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Open console first, in windows open CMD and execute blender right there in order to keep it open if upbge crashes, so you can read what happened there.

Linux I think is the same.

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news ? updates ? :smiley:

youle did some work on a collection actuator - can quickly make a whole group of items invible / no collision / suspend / restore logic - it’s meant to kinda be a replacement for overlays

loki has been making a stable version 0.2.5x of ‘legacy’ bge and bug fixing on 0.3.0

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they’r like heroes up in here :joy:, can’t even think how they keep up with all of this. Answering questions, updating, fixing bugs.

I wonder how this game would look like if he brings this to UPBGE 0.3.0 ?

Lets see what this game could turn out in to then…

Fred/K.S

Hey man where can i find info about the updates that are made on upbge 3.0 ? I can only find the downloads page with the current updated version of today!

I have not done a upbge 0.3 features page yet.
The only way, at this moment, is to follow commits from upbge github.

I will do the page when i have free time in a near future.

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Right my friend! Whatever you say or do is the right way!

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Can someone please humour me and tell me what the DIFFERENCE is, between UPBGE and Armory - simply from a USER’s perspective??

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