Thank you. I hope they find time to make a better solution.
Properties on the left were possible (F5), and also in this eevee bulid when opening an old blend. But switching does no more work.
Shortcuts system were refactored during 2.8 transitions. Operators are there but we need to recover shortcuts to thems
hi i just downloaded loatest UPBGE eevee from 24.2 today and all my setting missing like keymap and settings options . its like complete new blender but there is no button on spash screen to load old settings. so i downloaded latest official blender 2.83 and its working fine so its something with UPBGE changed? i spend many many hours to setupā¦ pleasse can you fix it?
About shortcuts, i just pushed a branch to restore it.
About last upbge version, maybe you lost your settings because we changed the default directory for settings.
For windows users:
This was in: c:/users/username/appdata/roaming/blender foundationā¦
Now it should be in: c:/users/username/appdata/roaming/upbge
Then you can copy what was in blender foundation directory into upbge directory.
We did that to avoid potential conflicts between upbge settings and blender settings (this was already like that in lasts upbge based on blender 2.7 versions)
I remembered the other one!
Itās anti-aliasing! Thatās actually the only thing stopping me from flipping an old concept of mine over to 0.3.0
I tried with a few glsl scripts, but since thatās absolutely not my turf yet, I didnāt really get anywhere with that
Am I missing something or is this a thing to be looking out for?
oh okay i understand now why i didnt wanted to use UPBGE 2.79ā¦ because i couldnt understand how to restore all the settings ā¦
okay now i did copy startup and config files to new UPBGE roaming directory and then had save my keymap from normal UPBGE and export it and then import in the newest UPBGE. but then i saw all the addons are missing that had installedmyself , so had to copy them tooā¦ so much workā¦
i wish it would have remained the old way. because now means that everytime i install addon or change keymap in normal blender or upbge then i have to replace all the files again? because is now seperated T_T
please if can change it back so all things are sameā¦
but thanks for info
oh guys and i wanted ask about if you going to change upbge rigid body joint to rigid body contraints. and few weeks ago i saw in blender today video that devs working on multithreaded cloth implementation. i hopeā¦ and so we would no need anymore for soft bodys anymore right? and i am missing something or is cloth disappeared in eevee upbge. i dont rememberā¦ i cant make to work the soft bodys in UPBGE eeveeā¦ well i really think that to move away seperate blenders feature between BGE and blender is bad and should make all consistentā¦ especially rigid body jointsā¦pleaseā¦
hey how is going with the logic addons ? any news ?
Yeah, currently Iām constantly going from germany to innsbruck and back multiple times per week for work, so itās coming along a little slow, but I do plan on getting the docs online this week
(I actually already tried but there seems to be some issue with https://readthedocs.org/)
Iāll upload a new update later today that has āgroupingā and the first premade node setup implemented
wow cool cant wait to read : ) thanks for all your work.
Are GLSL shaders not working in Blender 0.3
Otherwise you should be able to use a Anti-Aliasing custom 2D filter script.
youle is working to make it so you can disable TAA and included a FXAA script in templates.
Those would be .glsl scripts, but I only have basic knowledge on OpenGl so far
@BluePrintRandom This sounds just perfect, Iām genuinely impressed with the pace UPBGE is going forward right now
FXAA glsl code is already included in UPBGE text editor templates. You can load in editor and call it through a 2Dfilter (custom).
Since which build? I donāt see it in the build from Feb 16
I think 2 or 3 days ago. You have available in last builds.
of course, 2.8 is for real men who code their own shading models. in assembly.
jokes aside, blender draws eveything through opengl. even the ui. if some intern monumentally effedup and broke every last glsl file overnight anti aliasing would be the least of our concerns.
I like how you feel like you know UPBGE 0.3 more then me even tho you donāt have Discord
But seriously, all the things youāve said is right.
lolwut. discord? sorry, you lost me there.
what i know is if shaders were broken the pipeline would be broken. just answering your question.