The original BGE addon was release version 1.0.1, and the updated build that is for 0.3 is based on one.
However, recently after the updated build was created, the original addon creator surprisingly released with a release version 2.0, and lordloki hasn’t updated up for that latest version yet. (He is busy in life)
I have a similar problem than the problem here reported.
I’m running the Version 3.6.2 (3.6.2 2023-08-20) on my macOs Catalina (late 2012) for newer versions of Blender are not supported on my macOs… I saw there was a fix for this problem in Sep 2020, prior to my version of the app.
I can use the BlenderPlayer app to run the game on standalone after placing the app in the proper address, but when I try the “Save as game_runtime” Add on I still get the “The player could not be found. Runtime not saved.” error…
Since the issue is already fixed, how may I access the fix?
Am i doing it the wrong way?