Is this possible to change color object material in code when the material diffuse is a texture ? to simulate brief impact damage before putting back the original color.
Or must i use emissive color for such effect instead ?
Is this possible to change color object material in code when the material diffuse is a texture ? to simulate brief impact damage before putting back the original color.
Or must i use emissive color for such effect instead ?
Use object color R g or b to drive it
Controller.color did not change color.
I typically use the trick to get a rainbow from 0 through 1 with hsv leaving g and b for driving other FX
that would be overkill for what he is trying to do
yeah it’s just handy to know it’s possible so we can have every object have unique material transitions / FX etc