Player 1:
WASD move
FG rotate
Space Jump
Player 2:
ARROW keys move
numpad 0 del rotate
numpad enter Jump
or Joysticks:
LeftStick move
RightStick rotate
Button A Jump
enter restart game
Mode:
Key 1: 1 Player against NPC (single_player)
Key 2: 2 Players (default)
- nunchaku for each Player can be enabled in object "ZSE" properties
- single_player as default can be enabled in object "ZSE" properties
- speed factor can be set in object "ZSE" properties
- damping factor can be set in object "ZSE" properties
are you interested into making some pacman game based on my graph-node system to direct npc’s and avoid dynmamic obstacles? I think we can create a true new naviguation system that could work better than the nav mesh. I would need someone to make a demo of it working.
I have already the algo to find the shortest path and i improved the iteration system and detect threats you can drop on the map . Also, like in PacMan, it would be fun to reverse roles and make the npc escape and find a path to escape the player
Why not just open a WIP and start? Then I’ll see if there’s any help from me worth for you but probably it’s over my head anyway if you were able to create such a system.
its more like creating a showcase/demo out of it … kind of Pacman coz i see u good with making games and code don’t give any visual feedback. I would like many people to give their feedback and improve it
ok, will do tomorrow and drop something. Would be more convenient