UPBGE 0.3 - duell

simple fight game

Player 1:
    WASD move
    FG rotate
    Space Jump
Player 2:
    ARROW keys move
    numpad 0 del rotate
    numpad enter Jump

or Joysticks:
    LeftStick move
    RightStick rotate
    Button A Jump
    
enter restart game

Mode:
    Key 1: 1 Player against NPC  (single_player)
    Key 2: 2 Players  (default)
     
- nunchaku for each Player can be enabled in object "ZSE" properties
- single_player as default can be enabled in object "ZSE" properties
- speed factor can be set in object "ZSE" properties
- damping factor can be set in object "ZSE" properties

03_duell.blend (2.8 MB)

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  • nunchaku for each Player can be enabled in object “ZSE” properties

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looks cool :rofl:

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Thanks!
I like games with easy controls but yet give room for skills.
Hope you try the game. Can you beat the npc? :wink:

ok, i will try this weekend :stuck_out_tongue:

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Ninja version
03_duell_ninja.blend (4.6 MB)

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why the video player on BA is so buggy

Ninja now has yt video.

are you interested into making some pacman game based on my graph-node system to direct npc’s and avoid dynmamic obstacles? I think we can create a true new naviguation system that could work better than the nav mesh. I would need someone to make a demo of it working.

I have already the algo to find the shortest path and i improved the iteration system and detect threats you can drop on the map . Also, like in PacMan, it would be fun to reverse roles and make the npc escape and find a path to escape the player

Why not just open a WIP and start? Then I’ll see if there’s any help from me worth for you but probably it’s over my head anyway if you were able to create such a system.

its more like creating a showcase/demo out of it … kind of Pacman coz i see u good with making games and code don’t give any visual feedback. I would like many people to give their feedback and improve it

ok, will do tomorrow and drop something. Would be more convenient

Just that I find pacman a bit boring. There are already multiple versions here.
Why don’t you develop your other demo. This looked great!

Or any new idea more interesting than pacman :wink:

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damage is now dependent on relative velocity of weapon to target.

Now the swords have more friction that allows Kendo - Aikido etc. principles.
And if you want more “action” you can easily set the speed.