Upbge 0.3 wire physics

Yesterday, while playing hello neighbor 2 alpha 1.5, I saw that ue4 has physics of wires, fabric and wind of trees, as well as their collisions, which makes the game very exciting and lively.
Is it possible to create something similar to the physics of wires/clothes/trees in upbge 0.3?

If the physics can be produced with Blender’s real-time physics simulations, then yes, it can be done with UPBGE 0.3+ by driving the scene timeline with BPY.