UPBGE 3.0 ping pong action actuator bug

I’m trying to create a door that needs to open and close when E is pressed. The action actuator set to ping pong is repeating the animation to infinity with out stoping so is opening and then closing and then again. Even if my animation is just the door opening.

Any idea?

I’m amazed how any other stupid question will get an answer, and this important bug, not.

Please, keep calm. There is a pull request from youle fixing this “bug” https://github.com/UPBGE/upbge/pull/1263

3 Likes

Meanwhile use a property: state -> boolean

keyboard - and - property(toggle)

property(state equal True) - and - action(play open)
property(state equal False) - and - action(play close(just put end frame in startframe and other way around))

3 Likes

Hi @lordloki_reloaded,

I confirm that this has been sorted out with your latest release, thanks to youle and yourself.

Regards.

2 Likes

which old version doesn’t have this bug?

you could use the link from the solution the upbge developper gave.

so from that: youle31 merged commit 060a558 into master on 3 Aug 2020

So any version from 3 august 2020 should be fixed

1 Like

help me, the solution link only has codes

please help me solve
I need urgent
help me please

The latest version of UPBGE 0.2.5 should not have this bug, go to downloads https://upbge.org/ and go to the Experimental tab, sort by date. The latest experimental build was released on 4/2/2021

1 Like

downloaded and tested, unfortunately the bug continues

please I really need this : '(
is there no solution ???

please

I would report this bug on Github or join the UPBGE Discord and describe it. Could you provide a .blend file with the issue?