when launch my games i read in the console lines and lines of:
Warning: = expected. Continuing without it.
how do i know what causes this? and is this warning a problem for my game? (if it slows the game)
when launch my games i read in the console lines and lines of:
Warning: = expected. Continuing without it.
how do i know what causes this? and is this warning a problem for my game? (if it slows the game)
Could you post the smallest .blend where this happens?
Edit: Typo
sorry i can’t share it, if i delete to many stuff the project crashes
do you have any other suggestion for that warning?
Without any further context, the most likely cause seems to be a script with some peculiar error.
I’ve never seen that error before.
Would you mind sharing the scripts running on those 3 objects?
It’s very difficult to diagnose the problem without any further data.
Warning : = expected. Continuing without it.
^Is that the entire warning as it appears? Does it not say which file/linenumber it occurs in?
Edit: Typos and clarity.
Edit: “Warning: = expected.” ← This sounds like an assignment error of some kind, perhaps you are calling a property as though it were a method?
there aren’t scripts in this scene, it’s only logic with logic bricks
Hmmmm I cannot download the file for some reason, the download just never starts 
i tried with another account and it works, try again and wait
maybe a controller “Expresion” with some wrong data, like = instead ==
i didn’t know double equal == was used even in expression controller,
where should i put the == when “calling” property value or when i detect the True or False of a sensor?
i mean i should write always -> act == “stand” -> action or act = “stand”?
stand -> stand = True AND … -> reaction or == True?
i replaced all = in expressions with == and i don’t get that warning anymore,
thanks for your help 
anyway it’s not a so important warning because controllers work anyway but it’s bad to see all these ripetitive lines in the terminal
Glad you got the warnings to go away, I just thought I might be able to clarify the use of “=” vs “==”.
In python “=” is used to assign a variable, while “==” compares two values.
For instance:
'>>> a = 15
'>>>print(a)
15
'>>> if a == 15:
'>>> print(‘True’)
True
Hope this helps!
yes yes, i only taken this bad use of write single =, i also thought it wasn’t important in expression controller but it’s not so.
is it possible to use an expression controller to assign a value to a property like we do in a script?