So I’ve run into an issue in which the game engine fails to process multiple of the same messages that are received at the same time.
My specific example is the death of an enemy. It should send a message telling the kill counter to increase by 1. If two enemies are killed within the same tick, it only processes one of the kills and the number only increases by 1.
I can attach a blend file if it helps, but I’ll hold off for now because its kind of a difficult scenario to recreate. Any thoughts?
Thanks in advance.