I’m running a dual monitor setup, the main is running at 3840x2160 in landscape mode, and the secondary at 1080x1920 in portrait mode. The Secondary monitor is to the left of the main monitor, and this is reflected in the windows display settings.
The image is outputted to the main monitor as expected, but the output is strange.
I thought I might get it to work by simply disabling the second monitor as a quick but annoying fix, but it had no effect. Thougths?
Problem # 2 )
I can’t for the life of me get the UPBGE render.drawLine function to work with alpha values.
The new drawLine function takes [r,g,b,a] as parameters for colour, but it just does nothing >__<
I tested your file in 0.2.5 and it works, but it is broken in 0.3.0 Alpha - I wonder if it is being deprecated in favour of something new, or perhaps it simply broke due to changes in the source?
I can confirm that the alpha value isn’t calculated into EEVEE code.
Also, the ray is still stuck in overlay viewing & not taking into account collision …