Problem description: I am trying to add an object that is linked to multiple scenes. Whenever the “Add Object” actuator is run, blender shuts down, and does not give me time to read the console errors.
I’m updating a game I made in Blender 2.61 to UPBGE 2.79.6. The reason for the huge jump is because I just downloaded UPBGE, and none of the other versions of the BGE I have are able to support multiple joysticks. This is a spit-screen multiplayer game and so it needs the multi-joystick support.
The way my game is set up, it uses a separate scene for each map. The players and projectiles are linked to all the map scenes. This way the spawn points in each scene only have to reference a single object, and the player can use the same projectile objects in all scenes. This worked in Blender 2.61, and continued to work after switching to UPBGE. But then I went to rework the weapon system to make it easier to add new weapons.
The weapons are now separate objects that I have linked between scenes. If I enter one of these objects into an “Add Object” actuator, Blender shuts down. What confuses me, is how I have linked objects grandfathered in from 2.6 that don’t encounter this problem, but the ones I added in UPBGE are giving me fits. The final thing I discovered that seemed to be relevant to the problem was an indication that these objects don’t belong to the current scene. Is this my problem? If so, how to work around it?
Any suggestions would be appreciated. Thanks!