Realy great character, i just have a couple of comment’s.
I think you forgot to mirror one the hands, the right hand has the handpalm on the back.
You should merge the two halves of the character so the “seam” isn’t visible. But if your still going to work on it i understand you would want to keep them separate.
Thanks alot for the critics and comments, Madmesh! I´ll fix the hand-mirroring problem A.S.A.P, but I think I´ll see if anyone has got any comments abbout the body or face of the character before I join them. Thanks again for the comments, I really appriciate the help!
Cool char, I would say that he needs a good skin texture, probly a couple layers big. The hands look a bit squarish, maybe spread fingers a bit, boots seem to be a bit bulky imo, maybe squish the steel toe part down a bit.
Kaktuswasse: Thanks for both comments and compliments. Strange, that´s what some guy said the last time I posted this, before the updates and all. Í think that can depend on two things: The fact that he doesn´t have any nose (he´s face is really flat from the side) and the grey background. I´ll post some more images later this evening so you can see him from side.
Darkelfv: Thanks for both comments and compliments. Yeah, the texture sucks totally, it´s just there to show what color he´ll be in later on. For now there´s to major things left for this guy: texturing and rigging him up with armatures. Thanks alot for the suggestions, I´ll see to it A.S.A.P (later this evening).
BTW, I think I´ll post the whole animation when it´s done, it´ll be around 5 minutes totally, both CG-anims and video. It´s a comedy for a school-project.
Blendermax: Hmm, I kinda like his face. He´s supposed to look a little horrible, in a cute way. With nose pulled out I think he would look far to human.
he looks really cool! very creative character, especially the face, i like it…
his whole body seems flat though, squished, and stretched texture on the boots =
otherwise, awesome picture
Imgranpaboy: Yeah, the horrible texture stretchings will be fixed when I learn UV-mapping (soon). Hmm, you´r not the first to say he looks flat… I don´t know but that can depend on a combination of background color, the lack of skin-texture and bad lightning. He isn´t flat, I promise !
Ztonzy: Well, I´m rather happy with him now and will start rigging, UV-mapping, testing the armature etc. if there´s noone who´s got any more suggestions about him.
Animation, you say? Well I´ll be filming in a few months/weeks (dunno really) with live actors (actor actually), then I´ll animate this gnome of mine and voila! An animation! But it will take a while, and I´ll need some constructive critics on his machineroom-like enviroment.
Blendermax: Then I´ll keep his face!
Thanks for all the critics and comments, all of you!