Koba: Nice to hear you like my particles To have duplicated objects you have to select dupverts in mesh settings & set object or group as particle visualization. On particle strands to curves… hmm… that would make a LOT of curves… but we’ll see if we can make individual strands/particles editable sometime in the future.
Add an Icosphere. Switch on dupliverts. Set Visualisation to “object” and reference “Sphere”. That works (thanks btw). Now delete the sphere.
I get a crash.
I’ve also noticed that metaballs aren’t supported (insane I know but it should work nonetheless!). As for creating loads of curves with my suggestion…that is the point! ; - )
The ability to actually edit the particle system on a particle by particle basis would also be great!
I love you. I love you I love you I love you I LOVE YOU LOVE LOVE LOVE.
You have no IDEA how long I’ve been trying to figure out what you have done with your magnificent brain.
I would get a gender change and bear your manchildren. If I won a million dollars I’d give it to you and pay you to take it. ARRRRGGGH! AWESOMENESS IS COOKING MY BRAAAAAIN. explodes
nice… thanks… Been playing around with the pariticles and emitting object and crashing them into things fun… thanks… Any hope of voxels or is it there?
I hereby officially instruct the code monkey to integrate the patch in the upcoming Blender release and to update the BSoD part relevant to Particles.
Make it so…
Here’s a bug, I was using the explode modifier on a cheap model of the death-star I whipped up (j’4w3s0m3-looking, explosion starts at 8 and ends at 10, particle life 250, force applied is normal -80, damping .1, motion blur on.)
Anyway, so, I wanted to check what more detail would look like, so I subdivided it and tried it, and it rendered a lot slower, so I decided to undo the subdivision. I went into edit-mode, undid the subdivision, exited edit-mode and blender stalled and then locked up.
This is awesome, Im hooked, but was wondering if anyone could help with one thing…
I am morphing the shape the particles form, and the location they are in over time. I am using the harmonic effector, and it looks cool. However, I would love to be able to avoid objects in the way.
Deflection isnt really what Im looking at as the particles bounce off the object. Im more looking for the effect of a swarm of insects avoiding an object.