ORIGINAL POST (28-Aug-08):
I’ve been testing GLSL and made a material similar to the known Z-Brush ¿clay?, and thought I’d share it in case anyone would like to use it. Needs some retouches, Z-Brush has some dirt/grayed effect that I was thinking to do with “normal input” in RAMPS, but seems like normal input doesn’t work yet with GLSL
Red Wax with Cavity Mask (27-Sep-08):
Video demo at Vimeo: http://www.vimeo.com/1825379
The Cavity Mask can be used with any two materials, the main and the one for the cavities. Note that it is intended for sculpting only, it has some limitations. The object must be centered in the viewport (NumPad point Key) or near for the normals to work properly.
Cavity Mask node setup: it can be used with any two materials. (Note that it has some limitations and is intended for sculpting only)
Red Wax (10-Sep-08):
Video demo at Vimeo: http://www.vimeo.com/1703468
Clay B (02-Sep-08):
Clay A (28-Aug-08):
I did like another shader I found, I think it is from Zbrush too, here is a reference image.