UPDATE (Answer!): COMPARISON: Which image is Yafray?

Hi!

I am posting two renders of the same scene here, done with two different renderers: One with Blender, one with Yafray.

Please vote on which image you think has been rendered in Yafray. The resolution of this quiz will follow shortly :slight_smile:

IMAGE 1:

http://loom.intrr.org/~intrr/planar4.jpg

IMAGE 2:

http://loom.intrr.org/~intrr/planar5.jpg

If you vote, please state the reasons why you think the image has been rendered in that renderer.

Thanks! :slight_smile:

I voted for image #1 as being the yafray render because the reflections are substantially sharper. Yes? No?

Just a guess.

3ASY!!!

1mag3 1 = B13nd3r
1mag3 2 = YAFRAY

#1 is Yafray. I suppose %|
There is the seam of the envmap visible in #2 (left king).

Anyway, astonishing.

it is not exactly the same picture but:

image 1 : blender,
image 2 : yafray, better reflection, better AA

yeah, im with richie, the 2nd is yafray. theres just little bits that say so. i think i can see some background being reflected in the kings, and you can sortaā€¦ i dunno. but thats what i think.

Hmmmā€¦ I know you said they were rendered in different renderers but I think theyā€™re actually both Blender renders - or at least both could have been rendered in Blenderā€¦

The main differences are:
a) the sharpness of the reflectins - which could be varied by means of the filter value in Blender
b) the sharpness and ā€˜darknessā€™ of the shadow cast by the left King
c) the edges of the ā€˜roomā€™.
d) the reflection angles

What makes me think both are Blender renders though is the left King in both images.

In Image no 1: The purple patches on the bottom ring donā€™t make sense to me! At this angle I would expect to see a black line on the rim reflecting the black square underneath. Those 3 purple rectangles look wrong! (same with right king)

In image no 2: as tordat pointed out, there appears to be a seam showing implying an environment map.

Hope youā€™re not going to keep us in suspense for longā€¦

Question: what if you did use Yafray in one but used environment maps as textures in that file tooā€¦ :wink:

ps. If that ā€˜seamā€™ is actually a reflection of the room corner then its not a texture map problem - in which case Image 2 is the yafray render.

ilac: hehe, no, I didnā€™t do anything to let one render look as if it was rendered in the other renderer, or anything like that.

I will answer all questions as soon as the ā€˜solutionā€™ is posted, because if I answer now, i will bias the audience :slight_smile:

P.S.: This is the layout of the scene (the camera is highlighted) :

http://loom.intrr.org/~intrr/layout.png

iā€™d say the 2nd is blender. looks at the shadow :slight_smile:

But the reflections of the floor on the kings in the Image 1 is all wrong. Image 1 could not have been done in a raytracer imo [!]

For some reason Image 2 doesnā€™t convince me as a raytraceed image either though! :-?

Mah, gotta go to sleep now. Guess Iā€™ll fnd out the answer when I wake up! :smiley:

ps. Either way nice render Intrr - whichever is (are!) the Blender renderā€™s! :wink:

My first thought was that image 2 is the yafray render, but not Iā€™m not sure what to think.

Image 2 is Yafray. Yafray tends to have a sharper spec. The top one is Blender.

im just stoked with how realistic blenders renders are beginning to look 8)

Image 2 is Yafray. It has reflections of reflectionsā€¦ ???

%<

both are blender, but then again, its fully possible to create a (crappy)not-convincing render in yafray tooā€¦ like not having a hemi-light on purpose, but Iā€™d still bet that both are blenderā€¦

What makes it hard to judge is the fact that the things that yafray will do better, and the things that blender cant do, isnā€™t being done in what could be or not be a yafray render, like bouncy colors, which is obsolete due to all of the surfaces being reflective surfaces, and the gi-shading which was left out because of obvious reasons that the yafray render would be detected at start, and the bad jpeg compression makes it hard to judge aswellā€¦

its either, two crappy yafray renders, one crappy yafray and one blender-render pushed to the limit, or two different blender renders pushed to the limitā€¦

I really havent done any work in Yafray, but from what I see image#1 has fine tones and sharper edges than the bottom one to me. also the shadow on the king on the left sure is quite questionable. lastly, the reflections on image#2 dont seem to be as well developed as image#1. SO i conclude that from all the time that IVe used blender, i have never seen such great render. I Believe Image #1 was done in Yafray

The thread is really more amusing that iā€™d ever have thought :slight_smile:

Eldron: Why the hostility towards Blender? And no, itā€™s not like both images were rendered in Blender.

And about all this ā€œGIā€ crapā€¦ it seems that people need buzzwords to make themselves sound more important. I donā€™t know, but I donā€™t have hemispheres with little lamps attached to them in every room in the house, so why does every image suddenly simply HAVE to have ā€œGI Spheresā€, and if not, itā€™s a crappy render?

People, stop following clishees, and start THINKING again :slight_smile:

And start LOOKING at the real world around you, and tell me how many GI spheres you see, and how many unsharp shadows (and itā€™s not like Blender couldnā€™t do them, itā€™s just that most people donā€™t know how, but thatā€™s fine, they can use Yafray:)

When I look around in the room here, in fact MOST shadows I see are sharp.

But the resolution will follow in a few hours, and holds a few surprises :slight_smile:

image 1 canā€™t be yafray, reflection is all wrong.
image 2 looks like a crappy yafray pic, with strange defaults. so it could be blender too.

image 1 : blender
image2 : yafray

Interesting! The votes for Image 1 = the votes for image 2!

It would be a really big surprise if Image 1 was rendered in Yafray because of tyhe faulty reflections. But then Iā€™ve never used yafrayā€¦


To those that complain the ā€˜reflectionsā€™ in Blender are not sharp enough - increase the map resolution and lower the filter setting from the default setting of 1. Filter 0.1 is the sharpest. In the real world a reflection is actually never as sharp because nothing is 100 % reflective in practice.

nb. The filter setting is also available in the Image texture setting - so if images in your renders look more blurred than when you see the texture out of Blender, you have to lower the filter setting. Iā€™m sure many newbies miss this partiular setting! It had taken me a while to realise 1 was not the lowest ( afew years agoā€¦ :wink: !