Update Binding Issue

Hello,

I am rigging a bodysuit to an armature from a devkit. When I edit the mesh after rigging, when I go to update the binding its giving a slew of errors and I cant understand why, I have only moved vertices (was moving the mesh to prevent sticky legs, moving them back after the rig using the update binding button in avastar)

These are the errors Ive received:

Python: Traceback (most recent call last):
File “C:\Users\gigig\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\avastar\mesh.py”, line 2800, in invoke
return self.execute(context)
File “C:\Users\gigig\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\avastar\mesh.py”, line 2803, in execute
ButtonRebindArmature.execute_rebind(context, self.apply_as_bindshape)
File “C:\Users\gigig\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\avastar\mesh.py”, line 2777, in execute_rebind
shape.generateMeshShapeData(child)
File “C:\Users\gigig\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\avastar\shape.py”, line 1547, in generateMeshShapeData
add_meshshape_to_cache(mname, meshobj, armobj, MESHSHAPES)
File “C:\Users\gigig\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\avastar\shape.py”, line 1502, in add_meshshape_to_cache
MESH = create_meshshape(mname, meshobj, armobj)
File “C:\Users\gigig\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\avastar\shape.py”, line 1495, in create_meshshape
MESH[‘weights’] = weights_from_groups(meshobj, deforming=True)
File “C:\Users\gigig\AppData\Roaming\Blender Foundation\Blender\2.93\scripts\addons\avastar\shape.py”, line 1691, in weights_from_groups
vgroup = meshobj.vertex_groups[group.group]
IndexError: bpy_prop_collection[index]: index 67 out of range, size 33

location: :-1