I have a sensor that scales in game using animation. However, the collision bounds do not appear to update in game? When I run it with physics vis on, it still shows the exact same physics box even though it has changed size. How do I force an update?
Is this possible with an edit object “replace mesh” with a smaller mesh? What is the best way to do that? I currently have box collision bounds, will that have to be changed to triangle mesh, and does that negatively impact performance?
Thanks.