Hey, happy thanksgiving, everyone
A week or so ago I posted a scene for critique…and you guys were rutheless!
I appreciated your suggestions a lot, because I was able to go off and learn a lot by following the lines…I really love this forum. FYI: I am resisting all urges to touch up these renders in photoshop, as they’re for animations.
That earlier thread was: http://blenderartists.org/forum/showthread.php?t=82161
Here is a new model of the jet.
I have 3 main concerns at the moment:
a) with flares and halo affects…does the halo always stop at the next object, unlike when seen by the human eye? am i missing a setting (?), or did i think i saw it say something like that in the wiki-manual
b) i need to learn about depth of field (particularly on the wing farther away from us) but there are new scripts coming? i’d like to experiment more with mist settings, because are they similar to d.o.f.? I never end up going there, because it always (for me) makes the entire mesh disappear…(!)
c) my textures…they look a little ‘painting’ like. I do like that look, and it comes from my photoshop work…it’s just my style I guess. Right now, the main body of the jet has about 4 text-layers (bmp, etc)…but how would you advanced users go about making something more photorealistic? Just so maybe one could if they needed to…
Anyway, here it is…use both barrels :o
oh, ps - thanks Madcow, for the awesome skies!!! and The M.h.p.e. for helping me find the right reference photos