I’m trying to make a Python script that make some calculations according to the objects position (actually it’s angle of rotation) at the scene. In this script I have a loop that increments the objects angle by some step value and for each iteration it performs the calculations and prints the result.
The problem is that when I run the script only the initial angle are considered, it seems the angle increments are not computated.
current_obj = bpy.data.objects['Cube'] for ang in range(80,100): ang_r = (ang*math.pi)/180 current_obj.rotation_euler = mathutils.Euler((0,ang_r,0),'XYZ') mtx = current_obj.matrix_world #calculations
The code above seems to not update the “current_obj.rotation_euler” until it finishes, it does not update it while executing the loop. Is there any restriction on updating objects properties inside a loop on scripts?
I suspect I’m doing something silly here, but I’ll need someone’s help, because I’m very new to Blender yet.
I’m using Blender 2.61.
Thanks for the attention.