*UPDATE* Realtime grass test, and Farm

Here are 2 demo-test files

Grass Demo
arrows keys: move
W,A,D,Q camera
http://johnpeb.dyndns.org/~joelm/2%20Demos/Grasstest.zip

Farm Demo
arrow keys: move camera
R shift moves up
R ctrl moves down
http://johnpeb.dyndns.org/~joelm/2%20Demos/Farmtest.zip

C&C please

nice stuff, but it runs a little slow on my PC, use less polys %|

i have linux end exe file
dont good for me :frowning:
…maybe in .blend file?

Which one is too slow? the first or the 2nd?

just open the exe file from blender


that is a bunch of polys

they both look nice, looks like you forgot to pack the textures though
go tools-> pack textures
then re-create the runtimes (or just post the .blend files)

OOPS! Sorry about the textures, I just forgot them. Here are the new textured ones. :wink:

Here’s the textured farm demo
http://johnpeb.dyndns.org/~joelm/2%20Demos/Farmtest.zip

Here is the textured grass demo
http://johnpeb.dyndns.org/~joelm/2%20Demos/Grasstest.zip

if the grass one runs to slow, try not using the characters but make a moving cube instead.

The Grass does bog down my computer a lot if too much is added. I have a 1.8 ghz laptop running XP and after I quadripled the amount of grass I get a FPS of 8. It’s a nice concept though, maybe there’s some way to make it work.

Well, one of the reasons that it runs so slow is that your character is about 6000 polys, tone him down a bit.

Your grass is cool, but it’s kinda pointless to use armatures. You’re using armatures WAY too much, you don’t really need it for each individual grass piece. Try just making the mesh move, but don’t use so many armatures.

Once i deleted the character blender ran the grass you had on the screen at 60 frames a second, so it’s actually not that bad, but when i duplicated it a bunch the framerate jumped to like 5 fps because fo the fact that tehre were so many objects. If you could do it with less objects and less armatures it would work fine.

Pooba