they both look nice, looks like you forgot to pack the textures though
go tools-> pack textures
then re-create the runtimes (or just post the .blend files)
The Grass does bog down my computer a lot if too much is added. I have a 1.8 ghz laptop running XP and after I quadripled the amount of grass I get a FPS of 8. It’s a nice concept though, maybe there’s some way to make it work.
Well, one of the reasons that it runs so slow is that your character is about 6000 polys, tone him down a bit.
Your grass is cool, but it’s kinda pointless to use armatures. You’re using armatures WAY too much, you don’t really need it for each individual grass piece. Try just making the mesh move, but don’t use so many armatures.
Once i deleted the character blender ran the grass you had on the screen at 60 frames a second, so it’s actually not that bad, but when i duplicated it a bunch the framerate jumped to like 5 fps because fo the fact that tehre were so many objects. If you could do it with less objects and less armatures it would work fine.