update to claw girl

(theresnothi) #1

I fixed the clothing a bit and the claws look less organic. Theres also more detail. Site in the signature…

p.s. animation pending some good inspriation for moves and some refinements to the armature groups

(beatabix) #2

nice head on that character. i really like the illustration type style to her face in the first pic.

you should try modelling her arms based on muscular forms though, with carefully placed edgeloops to define her delts and triceps. at the moment they just look like pipes with a kink for a shoulder.

keep it up


(BgDM) #3

It’s getting better, but you still need to turn down the Specularity slider in the material window on everything. It helps a lot.