Hi everyone, Latest update with armatures in my last post of this thread.
I’ve been modeling a charcter for a competition. We have to design and build a sidekick for an existing superhero. In my case I decided to create a side kick for Doctor Octopus. I have modeled the telescopic tentacles that Doc Octo’s famous for but they are not included in this render.
Not much i can suggest to improve it (other than working on the crotch area). Good musculature job, the chest needs to have a little more middle indentation. And i think the thighs could be a bit longer and show the muscles a bit better. But other than that good model, i will definatly look forward to seeing this guy finished!!!
Only two critics: the two pectoralis muscles should be not joined in the center and the forearms bend inside while usually they bend the opposite.
BTW, very nice model!
An amazing job so far. The only comment I’m making is that the shoulder muscle is a little square (from the side view) and the belly button is a little split. One last thing. Sidekick? Yeah right. This guy should be running the show.
That´s really amazingly good modelling-work there! Keep on going! Only crit from me is that his breast-muscles are way to “thick”. They must be like half a meter or something :o ! Otherwise, he kicks ass!
Does anybody have a recommended method for armatures? Is there an auto rigger about for Blender? I couldn’t work the RVK setup system that’s available.
For the competition this model is for, it won’t be animated. The character will be posed and a 180 degree camera sweep around the model has to be submitted, but no more anim than that.
However, I am trying to rig the character fully so I can do some animation after the comp is over. So I shall post some animation as soon as it’s done.