UPDATE: changed the images, and updated them
after finally getting tuhpuu to build, i tried out the blinn stuff, i love it!!
tuhopuu(CVS daily checkout, 2003-05-05), unified:
blender 2.26, unified:
big difference!!
we have cessen to thank for the implementation!!
Wriker
(Wriker)
2
I’m with you! I love it too! Your cups look great. Love the little imperfections you can see.
Good work!
Wriker :Z
thanks, just a simple bump map 8)
Union_S8
(Union S8)
4
It loks REALLY very good. But it seems to me more like a plastic than a ceramic. But perfect anyway
bmax
(bmax)
5
now, the tuhopoop dudes should alter the way shadows are calculated, and i wont be using external renderers anymore!
kewl mugs, by the way…
ec2
(ec2)
6
dittohead,
Can you render the file in a standard Blender version for comparison purposes?
sure, when i get the chance.
Natron
(Natron)
9
Thats nice, but I certainly don’t see anything spectacular about it. The results seem perfectly capable with Blenders native material properties.
-Natron
ec2
(ec2)
10
I see that there is a visible difference. Thanks for posting for comparison.
I will have to read one of my books to learn about the differences between blinn and phong.
well, thanks for the comments.
i’m goning to work on a few other in the coming days to show some comparisons.