The Mage casted a spell to remove the fog and the noise!
Let’s see if the spell was powerful enough:
2K render - new version:
If you have a chance, take a look at the 4K render available at
http://www.centrodearteydiseno.com/images/REMASTERED-final-compose.png
It should amaze you!
The new version rendered in Cycles 2.81 took 6 hours at 3000 samples. I gave it a bit of composition and touch ups, but only some details.
Also some 2 more screenshots of the scene, awesome!
What follows is the original post, which has more fog and more noise
first version - There! The mage, casting a spell! - much noise - much fog
4K image - first version - much fog - much noise
http://www.centrodearteydiseno.com/images/MageMagicalOrbTower-Publish.png
So that was a WIP on Saturday, thread at
I decided to make it worth it, as the first WIP had way more potential. So I started modeling everything as needed. I modeled lamps, coal, runes, bones and a lost city. The wood dock, flags, chains, ah yes the bridges. The mage was first 2D, but then I realized that he had to be 3D also and the staff. The sword received runes, several rocks also, lamps became gotical with coal inside. I worked lighting, fog and volumetrics, that was actually the hardest part to distribute lights and colors to get this dungeon and dragons feel. The final render has some post production, I kept some noise in some areas. Birds are 2D png masked in the render. Almost everything received sculpting (stairs, rocks).
I generally post jewels, so, some may not believe I did this entire scene. 3D modeling and 3D rendering is part of my every day job since 2004. I used to create video games as a teen. I wanted to let it show.
I hope I’ve succeded, let me know what you think!
The 4K render took 3h30 to render. I made some touch ups to reduce noise here and there.
2K render - first version - much noise and fog:
Views of the scene: