I created a scene with a few fluid simulations. The particle count between all the sims are quite high. I didn’t count, but I would estimate above a million.
When rendering I’m getting stuck at Updating Objects Flags and I’ve been stuck there now for about 24 hours. I assume it’s due to the high particle count.
It’s all fine as long as I know its getting past this stage at some point. Does it ever, or is it better to just close it? It’s not hung or crashed or anything. It’s just… Updating the Flags.
So a flollow up question. What does it do exactly? Technically. What is it about the particles that takes 24 hours to calculate? I mean, they are already baked once. They should already be calculated, no?
Thanks in advance for any insight!