Hi,
I tried using the navmesh for use with basic enemy movement, the object I have used for the enemy goes to the player but crashes into it, with a rapid collision movement.
But it ends up being upside down, how can I change that? I tried the axis that doesn’t change it, it can either be a side view as the top, and top and botton as the sides, if you can imagine.
An object should remain on the 3D axis in the game engine environment.
Thank you.