Upside down enemy using the navmesh


I tried using the navmesh for use with basic enemy movement, the object I have used for the enemy goes to the player but crashes into it, with a rapid collision movement.

But it ends up being upside down, how can I change that? I tried the axis that doesn’t change it, it can either be a side view as the top, and top and botton as the sides, if you can imagine.

An object should remain on the 3D axis in the game engine environment.:confused:

Thank you.