rcanthony
(rcanthony)
January 15, 2009, 6:32pm
1
Hey all
I have the weirdest problem, so i created a simple scene to demonstrate… I have a plane, with a simple texture-map applied. This texture-map appears upside-right in the preview, in the UV editor, and when rendered… but in the interactive view-port the texture appears upside down…
This is wreaking havoc in a project of mine and makes no sense… ideas?
Attachments
weirdness.blend (146 KB)
Waternz
(Waternz)
January 15, 2009, 8:35pm
2
The poly is upside down.
Either rotate the poly or rotate the verts in the UV
rcanthony
(rcanthony)
January 18, 2009, 7:29pm
3
> The poly is upside down.
> Either rotate the poly or rotate the verts in the UV
That doesn’t make any sense mate.
If I rotate the Poly, the render (shown in the leftmost quadrant of my attached screen capture) will still be 180 degrees out.
If the Preview, UV editor and Render all show the “correct” orientation, the Interactive Render is upside down.
If I flip the UV or the Poly in the Interactive Render Window, the Rendered result will still be out 180 degrees…
Anyone else got any ideas?
Waternz
(Waternz)
January 18, 2009, 9:20pm
4
Change the Map Input from Orco to UV
rcanthony
(rcanthony)
January 19, 2009, 5:54pm
5
Awesome
I swapped Orco to UV as Waternz suggested, then rotated the poly 180 as Waternz suggested previously and the world is a wonderful place to live.
Hooray
j11
(j)
March 10, 2009, 12:50pm
6
what was the shortcut for rotate uv coordinates 90 degrees?
i keep forgetting it…