Hey guys! Decided to register and try my luck here for I could not find any help to my problem anywhere else! I’m working on a simple shooting range fps game for my uni project. Got almost everything working fine. Gun shoots using Ray on the camera looking for property ‘Hit’. When I place the target on the same layer as the main scene I can hit it fine and score points but when I try to make the target to spawn from an Empty there is no hit detection on it what so ever!
I was trying to model my game after this example: http://www.youtube.com/user/BlenderPenguin#p/u/16/z5n3rZabPxA The guy has some great tutorials I followed. But for the life of me I cannot figure out how he made all these radnom targets spawning randomly from many empties and being able to be destroyed by the Ray.
here is my scene if anyone would be kind enough to take a look at it: https://rapidshare.com/files/3486876567/Assignment_3.rar
if the link is too big I’ll upload the scene without materials.
It would help me IMMENSELY if somebody could explain to me how to make all those movable targets please! I’m really desparate at this point!:S