Hi
I’m trying to setup 2 different set of coords for UV mapping
one set for colormap
second set for lightmap
I setup two coordinates in mesh panel in F9 editing
also in materials texture map input panel I setup proper UV:name coords for both textures…
in textured viewport it looks and work great
but when I press P I see only first UV coords workning properly… what’s problem? what I miss?
I also try to have selected both UV coords in mesh panel but it can’t be multiselected
please help as soon as possible, many thanks