urgent - how to setup two different UV coords for one mesh/material


I’m trying to setup 2 different set of coords for UV mapping
one set for colormap
second set for lightmap

I setup two coordinates in mesh panel in F9 editing
also in materials texture map input panel I setup proper UV:name coords for both textures…

in textured viewport it looks and work great
but when I press P I see only first UV coords workning properly… what’s problem? what I miss?

I also try to have selected both UV coords in mesh panel but it can’t be multiselected

please help as soon as possible, many thanks

You need two Uv layers, First you nedd o asign the textures map imput to Uv and then put the name of the Uv on the respective texture. Like on my picture, if you need more suport ask.
Good luck