Urgent! Manuel Bastioni is stopping development for lack of support (makehuman evolved plugin)

add-ons
anatomy
characters
modeling

(CarlG) #13

What are the commercial alternatives? Anyone specific to blender, with armatures and posing right out of the box?

Besides, I’ve only toyed with it a few times, as humans isn’t what is normally required for what I do. And if they were, I wouldn’t have time to create clothing for them anyway. I truly enjoyed it though, and was fun to show it off to colleges (that are also unaware of commercial alternatives for Blender). So for those reasons, I don’t go visit the site every week or month.


(kkar) #14

I did not know aout this but what I can tell him is that selling models/assets takes a long long time (sometime years) and a lot of patience if that was what he tried to do.


(KickAir 8P) #16

This topic is the first I heard he was looking for monetary support – went to the website, there’s a link “DISCOVER HOW TO SUPPORT THE LAB !”. Clicked on it, the page essentially says don’t bother.

Sorry to see the project shut down, but . . . :roll_eyes:

Edited to add: I’m subscribed to his YouTube channel – no call for support there, nothing there about it at all.


(BTolputt) #17

I think the love for MBLab came down to it being an open-source alternative. As you state, there are several generally superior human figure generators on the market already. DAZ and the like also have a large ecosystem around their commercial variants.

Naked anime guy morphs only go so far before you need to dress them, give them props, backgrounds, etc… all of which the other figure generators had you covered for.

I do think it’s sad MBLabs is ending (as I said in the other thread), I just am not surprised by it. :frowning:


(Tobi blenderHilfe.de) #18

MANUEL - PLS DONT SHUT IT DOWN

i want to help you and the lab to get a good community-communication -
and with this comes constant financial income!! is not that hard, i have
some good experience in this field! pls, dont feel sad… what you done
with tubosquid could not work out. i exactly know why… really. let it
behind we can do better!

blenderhilfe.de
is my tutorial-site (for 8 years now) i am a successful and totally
independent german tutorialmaker, 3D-Artist and hardcore-blenderlover totally community based full time working!!! works great if you do it right.

so, a week of turbosquid-selling some props is a really bad idea to
begin with… let me tell you that. dont be sad that this didn’t work out!
thats not the way… ask yourself… would you buy it to donate to a dev?
no?

best solution imo:

all you really need is proper paypal-donate-button and also sell the lab-addon (as is) on blendermarket.

facebook & twitter & website is very bad communication… for reasons… i wont go into here.

youtubes, tutorials and blendernews-sites is the way to go - to get a large community involved.

also you need some tutorial-makers (like myself) that do free
lab-tutorials regulary and get people to donate/buy. Also a
Lab-Tutorial-DVD would sell great, i can guarantee that!!! really!

ITS REALLY NO BIG DEAL IF YOU KNOW HOW ITS DONE.

please get in contact with me, i would love to help you to get
permanent connection to the users & with that comes constant money
for years…

the lab is just one of the most popular addons i have ever made
tutorials for… its huge… the blenderusers love it so much. if i tell my
german blenderhilfe-community (many many thousand of people) to donate
for theyre beloved lab addon, they will do that. and for years this will
be like that. (YT-videos get constantly new users in)

also for sure you need an english-tutorial-maker that do the same for
english userbase (i could do that too for your channel btw)

so PLEASE YOUR HEAD UP AGAIN & GET IN TOUCH with me… you find a
KONTAKT-Form in the menu of my website or write me a msg here on BA or
skype:blenderhilfe

i would love to hear from you and help you get up & running … to
connect you to the community in a strong way - with the knowledge from
past 8 years of my blender-journey.

!!! PLEASE DONT SHUT DOWN YOUR DREAM !!! dont be sad and just end it, what a waste of talent & time !!!

we are a HUGE pile of people & love your work, so pls consider - you
& the lab have a huge fanbase - lot of us will also pay/donate if
we have a good chance and the right infos.

Tobi blenderhilfe.de


(kobaltkween) #19

This is horrible news! I’ve been following MBL avidly but sporadically. I just hadn’t gotten around to actually trying it yet. I certainly hadn’t heard about any donation drive. I really hope he reconsiders, because, yeah, it really wasn’t publicized enough for him to give up on it yet. Me, I suck at that sort of thing, but maybe someone who’s got a great social media game would be willing to help him out with marketing?


(geoadel) #20

Just as a note: There is a new patreon for the MakeHuman Community, the other open source people generator - and I do hope that at the very least that project does continue with help from supporters :slight_smile:

They just thre days ago published an alpha version of the next release!

For the Manuel Bastioni Lab - I also hope it comes back and we get a chance to support the developers there as well!


Manuel Bastioni Lab, turns Blender in a laboratory for 3d humanoids creation
(Kelthor) #21

Thanks for sharing the Make Human fundraiser. I always used MH and was sort of confused over whether there was a link between MB and MH (I guess not?).

Sad to see MB shut down, but if we read between the lines it seems like the creator just didn’t want to do it anymore, which might explain the anemic effort at fundraising. Wish him the best.


(1pepe) #22

Watching the huge effect that the stoping of manuelab have had on the blender ecosistem it makes me tougth why such an important feature has been leaved to the effort of only one particular person. i mean: Why character generation and posing has been so forgoten as important goal from the blender fundation?****.
I think that the fundation would have to take control of the plugin counting with manuel as developer.


(ouraf) #23

wasn’t MBLab a fork of MakeHuman that become much superior to the original?


(1pepe) #24

As i know manuel was a key developer of makehuman but startet manuellab cause it was need a full remade of makehuman to introduce some new features, then he tougth to release that new version as a addon for blender.


(Hergosc) #25

Why do not we finance the projects we love by by voluntarily mining bitcoins or other ?


#26

Never had the chance to try it but it is sad to see a nice project abandon but in the open source world and even in the paid world thing happen on a regular basis.

The demand was probably not strong enough i guess.


(RaphaelBarros) #27

I’d hope most 3D Artists from this forum can make more money from their machine rendering stuff than by minig Bitcoin…


(Peetie) #28

when ming there is a change you loose everything you had. when investing in experiencce in 3d, they cant take that away from you


(ouraf) #29

value flutuation, grey zone legally, burns a lot of electricity adding little to nothing to the world


(Jandals) #30

I wish I had known that Manuel Bastioni was looking for support for The Lab. I think it’s a terrific tool, I really like how well it’s integrated into Blender, and es a great result. I may not let go of Blender 2.79 so I can keep using the last released version of the lab.

I wish I had heard of Bastioni’s call for support in time to contribute. I’d gladly support it.


#31

I only just found this! I would def have been happy to throw him $10 per month. Dammit Mr Bastioni!!


#32

Does anyone have a copy of the documentation? I should have copied his website before he took it down


(jskksj) #33

I have a decent rip of the website. It’s about 400Meg zipped so let me figure where to host it when I get home.