I’m working on an animation for a client that needs to be finished within the next few days, and am trying to get a complex scene (with Approx AO and raytraced shadows enabled) to render quickly. So far, the plan has been to set up the scene normally and then to bake a “Full Render” to each surface. I’ve done this in the past with no problems, but I’m confused by the amount of time it’s taking to bake each texture this time - the entire scene only takes 30 mins to render, but I’ve been waiting over 24 hours for just one of the textures to bake. Is this normal? My deadline is looming, and yet again Blender has left me staring at an egg timer for an enormous amount of time with no progress bar or indication of what the hell it’s doing with my time.
Sorry, but Blender can be infuriating when working to a deadline. Does anyone have any advice on how to shorten the time it takes to bake? Thanks.