need your help.
I’m using softbody on curves, so far so good.
But for some weird reason that I’ve not yet figured out, the median point on the curve gets a odd angle.
Also, sometimes it seems the wind affect just the first 100-200 frames and no more: may it’s due to the position of the Softbody modifier in the panel stack?
Hi,
Bezier curves are a bit problematic with soft bodies, because the auto alignment of the tangent handles is no longer working. Instead the handles are pulled to the next control point. However a curve with 3 control points may look nice but is very unlikely to give a realistic rope / wire simulation.
So i would suggest to subdivide the curve at least twice.
(You will need to remove the old hook and set a new one.
Also found that vertex parenting works better here. )
For even better results you might try to convert the curve to a nurbs.
When i do things like that i always start with a bezier because they are easier to edit (IMHO) and convert to nurbs to have nicer physics.
The “only works a few frames” effect is most likely due to caching / bake / settings.
unfortunately converting to nurbs doesn’t fix the problem, neither adding more subdivision: also this way I’ve more points to set the weight and it’s painful how in Blender often you can’t select multiple points / object and assign value to all of them.
It’s a shame that there’s this weird behavior with the curves: every time I’m in production and want to use Blender, I get always weird results with curves or difficult situation to handle. I know, the more you know the software the more you can use it, but hoped this time to have the chance to use it since I love the softbody in Blender.
you’ve been very helpful!
Thank you a lot for the nurbs hint, it worked pretty well. Btw, I’m still using a few points on the curve and it works fine as well